Virtual Reality CPR training

VR Beyond Fun

At VR Lab, we’ve always been driven by curiosity and a love for exploring what’s possible with immersive technology. In the past, we took on a wide range of VR projects—from training and simulation to product showcases—used by clients around the world.

Today, our focus is clear: building the best possible VR solution for CPR training. We’re driven by technical excellence, realism, and the belief that VR can make a real difference when it matters most.

Past projects

ZOLL’s Virtual Rescue

ZOLL Medical Corporation is an international company that develops and markets medical devices and software solutions that are aimed to help advance emergency care, both for medical professionals and lay rescuers alike.

For ZOLL, VR Lab created a series of VR experiences demonstrating their AEDs, starting with the ZOLL AED 3®. In Virtual Rescue, users interact with ZOLL’s Real CPR Help® technology, designed to improve CPR quality. The AED 3 now also features in Virtual Life Support.

Boston Scientific

Boston Scientific is dedicated to transforming lives through innovative medical solutions that improve the health of patients around the world.

Boston Scientific asked VR Lab to develop a VR training solution for their sales team. The first module focused on products used in kidney stone retrieval, specifically for flexible ureteroscopy. Additional modules followed, all aimed at supporting internal product training.

Dugout ’44 ’45

During archeological research at the Heijendaalseweg in Nijmegen near the former monastery of the Fathers Sacramentines (klooster van de Paters Sacramentijnen) a particularly large World War II dugout was found, besides a lot of ammunition. It’s a 2 meter deep pit where the allied forces had made 4 rooms, with walls built from ammunition boxes.

VR Lab created a historical VR experience for the City of Nijmegen, simulating life in a WWII dugout. Visitors explore the cramped underground shelter and gain insight into how soldiers lived during the war. The Dugout ’44 ’45 app continues to be used in educational settings and is part of our partner VR Expert’s Education Kit.

Virtual Laser Lab

For Eindhoven University of Technology (TU/e), VR Lab developed a Virtual Laser Lab to offer students a safe and accessible way to explore laser optics. In the real-world lab, safety regulations limit access to those who’ve completed specific training. The virtual version removes that barrier, allowing users to freely experiment with high-powered laser beams and optical components like mirrors, lenses, and prisms.

Students can manipulate the beam’s direction, focus, and dispersion while completing interactive challenges that deepen their understanding of light physics. Realistic beam behavior and intuitive controls make it ideal for both education and exploration. The Virtual Laser Lab is now maintained and further developed by our partner Roguesheep.

First Aid by Police Officers

The Police Academy is the centre for training, knowledge and research for the Dutch National Police. It is a dynamic organisation, offering training and knowledge programs on the highest level, anticipating developments in society and translating these into customized education programs.

The Dutch Police Academy asked VR Lab to develop a VR first aid training tool for police officers, building on the work we previously did for ZOLL’s Virtual Rescue. Initially developed for the HTC Vive and later adapted for the Meta Quest, the project explored how VR could be used to better prepare officers for high-pressure medical situations.

This collaboration laid the groundwork for what would eventually evolve into Virtual Life Support—our dedicated CPR training solution designed for broader use across education and healthcare.

Wind turbine experience

Windpark Nijmegen-Betuwe is a private cooperative, owning 4 wind turbines, co-financed by citizens that directly reap the benefits by their lower energy bill. They asked VR Lab to create a VR application that allows a broad audience to learn more about this sustainable way of generating energy.

VR Lab developed an application in which the user is a wind turbine mechanic. Users enter the wind turbine where they check the control panel, climb up to change a fuse and change the light on the roof of the turbine. This way the audience can experience a wind turbine, without actually having to visit or climb one.

Beleef(d) Autisme

The GIPS Spelen & Leren (Play & Learn) Foundation aims to promote the integration of disabled people into society. GIPS lets children and professionals experience the limitations that come along with a disability.

Beleef(d) Autisme is a VR simulation aimed at primary school teachers who increasingly work with children with autism (ASD). The experience offers a glimpse into what it might feel like to navigate a busy classroom as a child with ASD—especially when the teacher lacks understanding of their needs.

Developed by VR Lab in collaboration with GIPS, the project led to the creation of a dedicated foundation. This foundation now uses Beleef(d) Autisme to help train and support educators in creating more inclusive classrooms.